Unity Game Audio Implementation: A Practical Guide for Beginners
- Author: Coggan, Andrew
Unity Game Audio Implementation: A Practical Guide for Beginners
- Author: Coggan, Andrew
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About
Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.
The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.
All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.
Contents
- List of Figures
- Preface
- Acknowledgements
- Chapter 1: Introduction to Game Audio and the Unity Game Engine
- Chapter 2: Game Audio Sound Design & Creation
- Chapter 3: Game Audio Sound Editing Techniques
- Chapter 4: Importing Assets Into Unity & Placing Sounds in Gameworld
- Chapter 5: Understanding Basic Game Mechanics & Generic Unity Tools
- Chapter 6: Setup Main Game Project, Project Plan & Game Audio Design Documentation
- Chapter 7: Trigger Areas and Reverb Zones
- Chapter 8: Recording, Processing and Implementing Dialogue
- Chapter 9: Audio Implementation of Character and Enemy SFX
- Chapter 10: Audio Implementation of Game Mechanics & Cutscenes
- Chapter 11: Interactive Music
- Chapter 12: Unity Mixer Routing and Effects
- Chapter 13: Expanding/Improving upon Existing Implementation
- Chapter 14: What To Do Next
- Glossary Of Terms
- Index